Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Mar 12, 2007, 07:00 AM // 07:00   #1
Ascalonian Squire
 
Jerokyn's Avatar
 
Join Date: Mar 2007
Location: Kentucky, USA
Guild: Nightmare Knights [NiKn]
Profession: D/Mo
Advertisement

Disable Ads
Default Build for the Underworld?

I was wondering if anyone might have any good Dervish builds made that work well in the Underworld for farming and just killing/staying alive. I've never been there yet, but I'd like to be as prepared as can be when I do go there.


//Daniel
Jerokyn is offline   Reply With Quote
Old Mar 12, 2007, 06:26 PM // 18:26   #2
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

my dervish dosnt do to well in the underworld. aatxe are pretty high damage. bring some prot enchantments
Coloneh is offline   Reply With Quote
Old Mar 12, 2007, 07:37 PM // 19:37   #3
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

i have done ok with the 130 build down there....interruption can be problem with the aataxes. I use a +energy wand and grim cesta from cities of ascalon to bring my health down to 80. Smites a really big problem that I am currently trying to figure out how to deal with them. just follow all the instructions in the build but replace Reapers Sweep with Vow of Silence to keep the Dying Nightmares from stripping your enchants.
WarKaster is offline   Reply With Quote
Old Mar 12, 2007, 11:49 PM // 23:49   #4
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

lol.... the 130 build is a joke. it only has the possibility to work after dieing 2 or 3 times, and thats not exactly an option in the underworld.
Coloneh is offline   Reply With Quote
Old Mar 13, 2007, 12:59 AM // 00:59   #5
Desert Nomad
 
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
Default

Quote:
Originally Posted by Coloneh
lol.... the 130 build is a joke. it only has the possibility to work after dieing 2 or 3 times, and thats not exactly an option in the underworld.
The build works just fine. It works for Aatxes, although I haven't tried it on anything else down there, so it's basically a waste in UW...but it still works
xiaotsu is offline   Reply With Quote
Old Mar 13, 2007, 03:57 PM // 15:57   #6
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

Quote:
Originally Posted by Coloneh
lol.... the 130 build is a joke. it only has the possibility to work after dieing 2 or 3 times, and thats not exactly an option in the underworld.
people always talk shit before they try it....this build is no different than the 55 monk. The the enchants you carry work the same way..but instead of spell breaker you use vow of silence. and yes to works against the aataxes, you just have to look out for the interrupts. I can take out the grasping darkness fairly easy at even 130 with a scythe. The only thing thats giving me trouble as of now are the smites. You have to remember this is how builds are perfected through trial and error. No build is perfect the first time out. Also Keep in mind I never said this would work solo either. I usually bring an SS necro but I find that it works best a 3 man team (SS, R/Mo, and my Dervish). We where able to take out all the aataxes and took out the first 3 or 4 groups of smites. One of the people i was with (they where all guild members) accidentally aggroed a second group and we where over run.
WarKaster is offline   Reply With Quote
Old Mar 13, 2007, 05:52 PM // 17:52   #7
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

Iv tried the 130 build. it dosnt work. the health is WAY to high. 13 damage per hit is to much.
Coloneh is offline   Reply With Quote
Old Mar 13, 2007, 06:29 PM // 18:29   #8
Lion's Arch Merchant
 
milkflopance's Avatar
 
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
Default

Quote:
Originally Posted by Coloneh
Iv tried the 130 build. it dosnt work. the health is WAY to high. 13 damage per hit is to much.
It does work, i saw someone using it in an AB once, with 8 or so melee characters hopelessly hammering away at him.
milkflopance is offline   Reply With Quote
Old Mar 13, 2007, 06:42 PM // 18:42   #9
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

Quote:
Originally Posted by Coloneh
Iv tried the 130 build. it dosnt work. the health is WAY to high. 13 damage per hit is to much.
not 130......80 cities of ascalon cesta off hand and a totem axe or a wand with 20% enchantments when fighting aataxes and mobs of smites and let your SS and Ranger do the work of killing them by trapping and hexing.....for grasping darknesses use a scythe of enchanting and they drop with a few hits.
WarKaster is offline   Reply With Quote
Old Mar 13, 2007, 10:22 PM // 22:22   #10
Academy Page
 
Join Date: Dec 2005
Guild: The Older Gamers
Profession: D/
Default

The 130 build works, I use it to solo Hidden City among other places...
Just because you can't make it work, doesn't mean the rest of us can't as well.

I haven't tried bringing my dervish down to UW because I think there are better classes that can make the smite runs. If I did though, I might go with one running skill, enchantments and mystic sandstorm, the spike might be high enough to kill the smites, but I'm not really all that interested in testing it out.

Last edited by m4rk6; Mar 13, 2007 at 10:27 PM // 22:27..
m4rk6 is offline   Reply With Quote
Old Mar 13, 2007, 10:39 PM // 22:39   #11
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

Quote:
Originally Posted by m4rk6
I might go with one running skill, enchantments and mystic sandstorm, the spike might be high enough to kill the smites, but I'm not really all that interested in testing it out.
sandstorm you say......thats about the only thing I haven't tried. I'll let you know how it goes.
WarKaster is offline   Reply With Quote
Old Mar 14, 2007, 03:42 AM // 03:42   #12
Academy Page
 
Join Date: Dec 2005
Guild: The Older Gamers
Profession: D/
Default

Please do and good luck.
m4rk6 is offline   Reply With Quote
Old Mar 14, 2007, 04:23 AM // 04:23   #13
Forge Runner
 
MercenaryKnight's Avatar
 
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
Default

Someone does runs just by using avatar of balthazar and regular farming build to just kill the grasps, then go to smites and do them with full health.
MercenaryKnight is offline   Reply With Quote
Old Mar 14, 2007, 04:37 AM // 04:37   #14
Wilds Pathfinder
 
Join Date: Jan 2007
Profession: N/
Default

^wouldn't SOJ kill a scythe lol
placebo overdose is offline   Reply With Quote
Old Mar 26, 2007, 08:11 PM // 20:11   #15
Wilds Pathfinder
 
jon0592's Avatar
 
Join Date: Jan 2006
Profession: N/
Default

If you have an elementalist, I'd go do smite runs with that instead. The ability to agro 3-4 groups of smites (if coldfires aren't in agro) is just so awesome. Once they're all on you, AoE away. The only problem is dying nightmare which I know how to take care of in the chamber, but in ice wastes its always a good idea to check possible spawn points WITHOUT agroing anything else.

P.S. I find Smites have a higher chance of dropping ecto when you kill a whole bunch. This isn't true, this is purely my speculation.
jon0592 is offline   Reply With Quote
Old Apr 06, 2007, 08:47 PM // 20:47   #16
Ascalonian Squire
 
Join Date: Jan 2007
Guild: bad mouth fuxers
Profession: N/Mo
Default

Quote:
Originally Posted by Coloneh
Iv tried the 130 build. it dosnt work. the health is WAY to high. 13 damage per hit is to much.
Agreed, the 130 build is bad... you die in 15 seconds... for it to even barley work you must die at least once.
bal lon is offline   Reply With Quote
Old Apr 06, 2007, 10:15 PM // 22:15   #17
Desert Nomad
 
Anarion Silverhand's Avatar
 
Join Date: Sep 2005
Location: Denmark
Guild: None
Default

I'm surprised noone mentioned Moone's builds yet.

Please check these out.

http://www.guildwarsguru.com/forum/s...php?t=10120281

http://www.guildwarsguru.com/forum/s...php?t=10130950
Anarion Silverhand is offline   Reply With Quote
Old Apr 06, 2007, 11:35 PM // 23:35   #18
Lion's Arch Merchant
 
WarKaster's Avatar
 
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
Default

Quote:
Originally Posted by bal lon
Agreed, the 130 build is bad... you die in 15 seconds... for it to even barley work you must die at least once.
why don't people ever read my posts.........its the 130 build.......with a -50 off hand and a totem axe....130 - 50 = 80.. 10% of 80 = 8..... 8 damage per hit.
WarKaster is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:42 AM // 08:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("